PERANCANGAN APLIKASI E-COMMERCE MENGGUNAKAN METODE WEB INFORMATION DEVELOPMENT METHODOLOGY(WISDM) (STUDI KASUS: Q-BOT FISHING)
Keywords:
Stores, Products, E-Commerce, WisdmAbstract
Q-Bot Fishing shop is a shop that sells various kinds of adventure equipment such as camping tents, flysheets, sleeping bags etc. The data source that I use uses observational data sources and this shop was founded in 2021. Q-Bot Fishing already uses internet media, namely Instagram and Whatsapp with a total of 70 products. In a month Q-Bot Fishing has sold 200 products, even though it has used Instagram and Whatsapp media marketing is still not optimal and also the Q-Bot Fishing shop in processing product data and sales data still uses the manual input method so errors often occur in terms of inputting data both from inputting product data and from product sales. The system development method uses the Web Information System Development Methodology (WISDM) method, which is a method in system development that aims to make a program quickly and gradually so that it can be immediately evaluated by the user. In addition, WISDM also makes the information system development process faster and easier, especially in situations where user needs are difficult to identify. With the development of this system, an E-commerce application was produced to help the Q-Bot Fishing store manage product data and manage sales reports so that input errors no longer occur. The expected conclusions from the results of designing a website-based sales system at the Q-Bot Fishing store include: With this E-Commerce, sales at the Q-Bot Fishing store will be more optimal. This sales system can make inputting product data easier so that no errors occur in inputting product data, with this sales system it can make sales reports easier so that the data entered will not be stored because it already uses MYSQL database computer storage media.